Category Archives: gamification

Competition and co-operation in the #activelearning classroom

I have been reading a great paper this morning on the use of Instagram memes by students studying art at Central St Martins (Burns et al., 2016). Amongst the many themes present in the paper, I picked up on one … Continue reading

Posted in Academic innovation, active learning, Assessment & Feedback, BYOD, Co-operative pedagogy, creativity, gamification, learner engagement, learning space, PhD, social media for learning, studio-based learning | Tagged , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Gamification – a way to understand #activeleaning

I have been interested in games-based learning and playful learning since the early 2000s when I came across J. P. Gee’s work and since leading work on creative development in academic practice. The Creative Development Team I was responsible for … Continue reading

Posted in active learning, Applied Learning, employability, gamification, learner engagement | Tagged , , , , , , , , , , , , , , , , , | 1 Comment