Category Archives: Gamification

How game-type structures can be used to promote learning

A Man Walked into a Bar: humour, space, self-deprecation, #activelearning

In this post I explore the pedagogy of humour in the context of higher education teaching and learning and begin to realise there’s more to humour in the classroom than having a bit of fun! This was my starting point, … Continue reading

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Wrecking it with Brexit

I’m sitting in a café on La Rambla in Barcelona following a couple of days participating in an international learning spaces summit in Barcelona (#ILS2019). (nb. I use ‘participating’ not ‘attending’) We are getting really close to Brexit now and … Continue reading

Posted in Academic Innovation, Active Learning, Belonging, Co-operative pedagogy, Employability, Gamification, Learner Engagement, Learning Space and Place, Open Learning, Scholarship and Research | Tagged , , , , , , , , , , , , , , , , , | Leave a comment

Polycontextuality, spheres and headphones

Space, including learning space, can be thought of as ‘spheres’ and ‘atmospheres’. Ash (2016) looks at the implications of this for studio studies. For me and my own interest in studio-based learning and my longstanding interest in the ‘digital voice’ … Continue reading

Posted in Academic Innovation and Possibilities, Active Learning, Belonging, BYOD, Co-operative pedagogy, Digital Placemaking, Gamification, Learner Engagement, Learning Space and Place, Literacies and Intelligence, Media-enhanced learning, PhD, Polycontextuality, Scholarship and Research, Social Media for Learning, Studio and Studio-based Learning | Tagged , , , , , , , , , , , , , , , , , , , | Leave a comment

Competition and co-operation in the #activelearning classroom

I have been reading a great paper this morning on the use of Instagram memes by students studying art at Central St Martins (Burns et al., 2016). Amongst the many themes present in the paper, I picked up on one … Continue reading

Posted in Academic Innovation, Active Learning, Assessment & Feedback, BYOD, Co-operative pedagogy, Creativity, Gamification, Learner Engagement, Learning Space and Place, PhD, Social Media for Learning, Studio and Studio-based Learning | Tagged , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Gamification – a way to understand #activeleaning

I have been interested in games-based learning and playful learning since the early 2000s when I came across J. P. Gee’s work and since leading work on creative development in academic practice. The Creative Development Team I was responsible for … Continue reading

Posted in Active Learning, Applied Learning, Employability, Gamification, Learner Engagement | Tagged , , , , , , , , , , , , , , , , , | 2 Comments